JavaScript Standard, CSS Keyframes and UI: #1.20 the latest News (the Good Parts of the Frontend)


Just imagine…
Javascript is everywhere.
Hi!
Let’s talk today about The JavaScript Standard,
CSS Keyframes and User Interface.
I’m Anatol and you are watching the Good Parts
of the Frontend development.
Let’s start with the article “The JavaScript
Standard” at Ponyfoo.
Nicolas Bevacqua rants about a Brief History
of JavaScript Standards, Browser Support and
Complementary Tooling and proposes to take
a look at the Future of Javascript.
In case you are keen on JavaScript latest
trends, probably you’ll find the “JavaScript
Rising Stars” worth reading.
It’s a complete overview of the current state
of the JavaScript landscape, by the numbers.
You’ll figure out which projects got traction
in 2016, by comparing the numbers of stars
added on Github, over the last 12 months.
If you are a fan of 3D in a browser then you
should read the first part in a series of
“Three.js 101”.
In this article you’ll learn not only about
Scene and Camera, Geometry and Material, but
also about Animation and debugging the code.
ThreeJS lets us work with 3D graphics on the
browser, using WebGL in a very simple way.
CSS is amazing.
Ana Tudor has proved it one more time.
In her post using just CSS keyframe animation
she coded a pure CSS random rainbow particle
explosion.
Just in 30 lines of SCSS you can do the same.
Often I refer to performance in the frontend
development.
I think it’s a big deal.
“Understanding the Critical Rendering Path”
by Ire Aderinokun is one of the articles on
this subject.
When a browser receives the HTML response
for a page from the server, there are a lot
of steps to be taken before pixels are drawn
on the screen.
Ire gives an overview so that we can start
thinking about how to make those steps shorter.
Let’s talk a little bit about the User Interface.
I draw your attention to the article “How
to use colors in UI Design” by Wojciech Zieliński
on Prototypr blog.
Here you can get familiarized with the 60–30–10
Rule being applicable to your design.
Color is a tricky concept to master, especially
in the digital era.
Therefore the author points out several tools
that can be of use.
Another interesting article on topic is “BUILDING
APPS FOR KIDS” by Tanya Unger on InvisionApp
blog.
I found this post extremely useful.
All my professional life I’m developping
the applications for the adult users, but
I believe it’s very important to keep in mind
all age group of the users.
This principles could be considered for your
next application.
Here is one more peak: Enki dot com.
There you can find a mobile application for
our daily workout.
You train your mind by flexing your developer’s
brain muscles.
Everyday you’re offered new challenges to
level up your programming skills and sharpen
your knowledge.
I like this idea.
If you like this video give it “thumbs up”,
share it with your friends, subscribe to the
channel and watch other episodes.
This is all for this week.
Thanks for watching and stay curious.

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